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Thursday, 28 May 2015

Black Karma are Bugs !!!




The life of a bug is a harsh existence.  Bugs have no emotions, no fear, no guilt; they only go after what they need to survive, no matter what the cost.  Klendathu is our home, and we will defend the “Brain Bugs” to the very end.  The opposing “Mobile Infantry” are only pebbles that we can move with our ever-growing network of family.  These “Federation Humanoids” only come to our home because our “Tanker Bugs” diverted an asteroid to their home planet.

Much like space, our day started off cold for a late March game at Bearclaw Paintball.  Our general David “Deeznuts” Ferguson had pondered overnight our strategy for attack on this neutral planet like the “Brain Bug” he was.  Before game on at our pre-placements throughout the field, we anticipated popping up like the Bugs we were supposed to be.  The game-start gunshot rang out and we hurriedly ran towards our objectives to control key positions throughout the field before having to return to the “Nest”.

Throughout the day, we sent out our soldier, Arachnids, to probe defenses and harass the mobile infantry, occasionally with the help of our “Tanker Bug.”  “Fort Dax” was one of our favorite targets, when not probing the tunnels.  This time of year was perfect for our HDE pants, jerseys, and pod packs to keep us from being seen throughout the field, thus surprising quite a few troopers when we exited the tunnels.  As the day gave way to night, all teams huddled around fires with tales of valor and eventually shared some pineapple cobbler – my new favorite.


The second game day started early with the crunch of our shoes on frozen, yes frozen, ground.  The paintball gods were again taunting us with their control over the dreaded “W” word: weather.  After suiting up, we headed to “Fort Dax” to begin our assault on “Fort Warden.”  Control of the field shifted from us on the offensive the first day to us on our heels most of the second.  Although we pushed, ran a few successful missions, and controlled the speedball field (Skull City), the final mission was a clean sweep for the Federation.  At the end of the game, we came ahead by a few hundred points and gained an appreciation of an opposing team that pushed gallantly up to the end. 


 
If you haven’t been to Bearclaw Paintball in Fayetteville TN, put it on your radar for the weekend of November 7th-8th for the annual “Game of Thrones” battle.  This field is near and dear to us because not only do you get great competition and wonderful service, but you also gain an extended family of people whose friendship extends far beyond a single weekend.  I know we will be there with a full contingent of Planet Eclipse gear (along with the Black Karma Geo 3.5) for any questions, support if it is needed, and of course, a few favorite cobblers for anyone to try.


In the short term, keep updated on our UWL practice schedule on our Facebook page, and come help us prepare for the 2015 UWL season as we plan on competing in Tennessee and Chicago this year.                    

 


Wednesday, 27 May 2015

The Rebels Part 2.

Rebels Part 2 – conquering Bitburg

The season has started everywhere else, but not in Norway so Rebels went to Trolle to play at Paintball-SM, the Swedish series. They advanced to the swedish CPL last year so this was their first shot at the big guys in Sweden. Here they could meet teams like Joy Division, MASH, Ignition and Blast. The tournament was a great one in weather and games, but by meeting MASH, Solid and Devils from Mash, it was not Rebels day. They took some good points in the 4-3 game against Devils from Mash, but it was not enough to go through.

Even though the results didnt go their way, the team felt that this fieldlayout would suit their style of play with a few adjustments.

This time they couldn’t make the practice hours in Millennium, but they still felt well prepared from the weekend in SM.

The field looked really good and the real grass made playing on it great. We are not used to that anymore, often it’s thin turf and knee injuries :-(


Friday afternoon, what a great time to start a tournament. They started off against London Tigers 2 and got 3 points thrown in their face – time to wake up! And they did. With 5 minutes left on the clock they decided that this was not the way this tournament should be and fought back hard ending with a 4-3 win with 8 seconds to spare. That’s more like it.

Second game was against Rain of Fire and the edge, from the end of the Tigers game, was still there, a good 4-1 win.


Saturday afternoon, no im not kidding, 2 times in a row being able to rest out in the morning does wonders. The temperature was more like Norway at summer , cloudy, still sunny and a slight breeze, great paintball weather. This time they had learned from Puget and would not let anything else than their playing decide if they were going to Sunday-club. Freilos was up, a tight game even if the score said 4-0 to Rebels.

With that score they won their group and proceed to the last 16 of Sunday club.

Sunday, as usual you can feel the tension and the excitement in the air, it’s the win or go home day and everyone knows it way to well. Rebels were in good spirits, nervous of course, but still high on the winnings from the last two days.

First up was Freilos, Rebels knew how they played from the day before so they ended 4-0 again.

Quarter finals, every tournament seems to have one game, the one game that is chaotic, unpredictable and crazy. And this was the game. Rebels vs Indevence. Rebels was up 2-0 and then the penalties started flying on both sides of the 50. It was now 2-3 in Indevence favor with only about a minute left on the clock. In that minute Rebels equalized to 3-3 and got their chance in overtime. And they grabbed that chance with both hands! They controlled the game and won 4-3 with 5 alive.

Semi-final, Lucky 15 is up, Rebels rush from the last game made them a bit hung-over and they got shot out of their bunkers. Lucky 15 plays a better game and wins 4-1. Lucky 15 ends up winning the whole tournament. Déjà vu from Puget anyone?

Bronze medal match. Their last game of the tournament, and the most important one at the time and its against PBS91. This time the control was back, the focus was sharp, Rebels won a comfortable 3-1

Congratulations to the team with 3rd place in SPL2 on their second Millennium in the divison!

The Rebels want to thank our sponsors for having our backs and believing in us: Planet Eclipse and Virtue Paintball for awesome equipment, Anthrax for rocking cool jerseys and coffe in their booth. Cartel for making us look good. We would also like to thank: Fight Back Design, PBgear, RVS, JKS rør, Energima and Proteinfabrikken
Love from Kristine Myhre Andersen


More silverware for the Emortal Army :-)



Wednesday, 20 May 2015

Keep On GRINing !


Battle report from the first leg in the Swedish Paintball Championship............

After a long winter and a lot of preparation, it was finally time to see if belonged in Division 1 or not. GRIN Stockholm was founded 13 years ago and for this season we did a reboot of the team. In the beginning of this season we took in some new young players and our hope was that the mix of young hungry players and old experience players would take us to the top. Our goal this season is to win Division 1 and now it was finally time to make it happen.


The first leg of the Swedish Paintball Championship (PBSM) was held in Trolle, in southern Sweden. Our first game was a hard-fought one against Generation Joy. Unfortunately we lost it 1-2 and got thrown down into the losers bracket. Not the start we wished for, but we kept our heads high and continued to fight our way through the bracket. We won the following 6 games and ended up in the semi-finals against BFP. The game was close, but when the buzzer rang we were short of one point and lost the game 1-2.


Overall we’re satisfied with our performance and taking the third place. The only two games we lost were against the winning team and the team placing second. It feels like the team got a good start this season and our focus the coming weeks will be a lot of practice so we’ll be well prepared for the next leg in Örebro. 

Also, we’re really happy with our custom GEO 3.5s that ran flawlessly the whole weekend.
Many thanks to those who made this season possible for us:


Planet Eclipse, Hypersports, Spelapaintball.com, Anthrax, BullitProof Monkey, G.I. Sportz



Another great performance from the Emortal Army... 

Well Done Grin !!


Thursday, 14 May 2015

Capital Offense Tour 2015 – Spring Report



By Jason “foolybear” Lineberger

Team Capital Offense is proud to represent Planet Eclipse at scenario paintball games around the United States.  This spring we’ve been all over the place!  Here’s a quick recap of the splatter and havoc.

In April Team Capital Offense converged on Splatbrothers Paintball in Hopewell, VA.  This field has a long scenario history, and it’s become a regular stop on the Capital Offense tour.  This year we attended Fury Road, a game inspired by the upcoming Mad Max movie installment.


Fury Road began with an assault on the central towers field (an impressive trench-lined field crossed by three large towers connected with catwalks), one that our opposition won handily.  They quickly established dominance and this early edge boosted their morale.  Good thing too, because we brought the fight to them for the rest of the weekend!

Synergy happens when the combined effect of all the parts is greater than the sum of the individual parts.  It’s that feeling when your whole team is in the zone, when everything clicks.  By the early afternoon it was all coming together - radio comms, movement, firing lanes, support - and our total effect on the field was certainly larger than the sum of our individual efforts.  We pulled wide flanking moves, stabbing small groups of enemies as we hit and conquered the outlier bases.  At the mid game stand-down the refs called a halt to our aggression, but when the game restarted we picked up where we left off and moved our front lines all the way to just outside the enemy base.

Sunday morning saw TCO as the first team on the field, and while the other side once again took the towers, we wrested it from them in a close quarters tower-to-tower battle.  The rule of the day was take real estate, and that’s what we did - all the way to the enemy’s front door.  At one point we were tasked to make the difficult push from the barn, down the ravine, and up the other side to secure the road at the top.  One of our front runners, Zach Sadjera, had been making crazy runs all day.  We sent him with some supporting shooters straight up the middle while a second team worked the left flank.  As they got the angles on the top of the hill, Zach ran the final yards and turned the corner on two players behind the key bunker.  They traded out, paving the way for the big push across the road.  Just one of a dozen amazing plays at this game!  If you’ve been in the scenario game for long enough, you know that it doesn’t always come together like this, but when it does, it’s so sweet.


Following this game the team split up to hit events around the country.  Rick “Mamba” Money took on well-known paintball personality Andre “Wolf” Critchlow as opposing generals at Paintball Central’s Con Thien scenario.  He next commanded at the Command Decisions Platoon Leader event, bringing home a win after an 18 hour non-stop event.  We sent players to the final episode of the long-running Castle Conquest series, while Zachary and Andrew Sajdera racked up a victory at the spring scenario at Sherwood Forest in Indiana, and QT Nguyen and Kris Wilson put in time at the PSP/MSXL event as the Eclipse Techs on duty.


Our next round together will be Western Wars at EMR in June, and I’ll be teaching a scenario summer camp at Line-of-Fire Paintball in early July.  It’s Paintball Time!


Jason “foolybear” Lineberger is the woodsball wizard for Planet Eclipse and captain of Team Capital Offense.  You can catch him on Twitter (@foolybear) or on Instagram (@foolybear).



Thursday, 7 May 2015

Fallout



Fallout: Black Hills

By Jason “foolybear” Lineberger



This was absolutely one of the most fun scenario games I’ve played. – Dwayne from Capital Offense

As the game clock counted down the last hour, refs took their positions for the final base count.  In the last hour, teams could score points for holding any of four locations scattered across the sizeable acreage at Command Decisions Wargames Center.  Planet Eclipse’s Team Capital Offense broke into two squads to cover more ground.  One crew took a back route to the most remote base, Vault 85, to establish a foothold there before the enemy arrived.  The other squad ran for the center of the field, to assault fort Alpha before rejoining the team at Vault 85.


Emboldened by a hailstorm of paint, our side, the Yao Guai Clan, swarmed the trenches around Alpha.  Planet Eclipse gun tech and all around paintball slayer, Kris Wilson, racked up the kills as the last defenders fell.  Dwayne, leading the Vault  team, radioed that they had met with some opposition but were holding their own and looking for reinforcement.  I advised him to hang tight, and with 15 minutes remaining in the game Capital Offense merged to full strength as the enemy popped smoke and charged the hill, en masse.

It’s moments like these that we take away from games and keep forever.  High ground.  Hard cover.  Smoke obscuring our positions.  Capital Offense LV1s.  A team of players with solid communications and years of scenario experience.  These are force multipliers, and while the opposition had the numbers, that wasn’t enough to take the hill.  They charged into our guns and Dwayne, playing point, was the first to greet them.  When the blast signaled game over, we exited the field with our side’s flag flying.


Fallout: Black Hills was the second event based on the popular video game series.  Matt “ColMustard” Leonard and his team translated the quirky elements of the game into one of the most fun, most creative scenario events in recent memory.  What set this game apart was the ability for even individual players to have a huge impact on the final outcome.  Points came from not only capturing bases but also by building up a stash of game cash earned from brokering deals with the squad of role-players on the field.  In a true lesson in the market economy, the path to victory was Buy Low, Sell High.  One role-player might sell gun parts for next to nothing, thinking that they’re just scrap metal in the post-apocalyptic setting.  Another character would purchase them for a premium, and the key to collecting big money was figuring out the most advantageous trades.  Mamba, from Capital Offense, walked away with MVP due to his shrewd trading, which netted our side stacks of game cash. 
With land to take, players to shoot, and deals to be made, everyone from coordinated scenario teams to individual walk-ons had something fun to do.


In the end, Yao Guai Clan brought home the victory with a two-pronged plan of military and economic dominance under the leadership of paintball pro Matt Sossoman.  Our opponents, led by Julia “J Killa” Moore from Paintball Soldiers, kept the fight strong all day.  Nothing came easy, and that’s the way we like it in paintball.  Fallout: Black Hills delivered a creative, competitive scenario on a great field among skilled players. 


Thanks to Scrapyard Photography and Matt “ColMustard” Leonard for the photograhs.

To read more and see behind-the-scenes photos of the detailed props and costumes that made this a great game, check out the event page on Facebook.

Jason “foolybear” Lineberger is the woodsball wizard for Planet Eclipse and captain of Team Capital Offense.  You can catch him on Twitter (@foolybear) or on Instagram (@foolybear).